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I’m trying to work out what in the relevant specs makes this simple code behave differently in Chrome and Safari*:
```html
const target = document.body.appendChild(document.createElement…
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When performing certain actions in the game (1key, 2key, etc) the animations do not play smoothly or do not trigger at all. This affects the player's experience, as the character seems to drive the ca…
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Animated versions of models can help non-specialists to grasp what is going on in the simulation.
## Possible animation approaches
### Simple - resource-focussed
The simplest version of the …
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Pluto has a [clock](https://featured.plutojl.org/basic/plutoui.jl) widget, which basically increases the value inside some Observable every N millisecond. This is convenient to drive animations. Is t…
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Player characters and npcs should use different animations while being in combat and actively attacking a target.
For example, when the player idles and is in attack mode, he should use a combat id…
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Calcite animations have not been added.
Should be on all the blocks.
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If you select to mirror the LED (in my case horicontally and vertically which is in fact a rotation) the animations are not mirrored.
Especcially the matrix-rain falling upwards is a pity.
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### Feature description
allow us to modify swinging, with some preset profiles for it.
add right click blocking too, (has no functionality, purely visual.)
### Reason
cuz it's cool
### Use case
…
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example of what kde does https://www.youtube.com/watch?v=_ZgfyTtefOA
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### Specification
https://www.w3.org/TR/web-animations-1/
### Description
The feature description for web-animations describes it as "The `animate()` method of `Element` objects", however animation…