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Hi there! I am seeing an issue where the `PluginSetIdleAnimation` function just does nothing.
1. Load an animation (i am using `PluginOpenAnimationFromMemory`)
2. set that animation as the idle …
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**High priority**
For example, when dismissing a hint pattern, making the removal smoother and moving everything else up. This type of transition can be used for similar patterns/components as well…
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This build features several improvements for mech following tester feedback.
A new saddle and pedestal seat have been added.
Mech improvements and fixes:
- Can now freelook
- #5845 3rd person …
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Implement the new sizing variables for the styles package.
Design: https://www.figma.com/file/ojCcgC5Zd12eUSzq6V5m24/Foundations?node-id=3%3A4&t=NzPDShQYlcE7HnxN-0
Comments on the change: https://git…
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# Compatibility Report
- Name of the game with compatibility issues: God Eater 3
- Steam AppID of the game: 899440
## System Information
- GPU: GeForce GTX 1070 with Max-Q Design
- Driver/LLVM …
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## Description
The user duplicates a sprite object.
They edit the new object in Piskel.
They soon find out that they were editing the exact same image files used by the original object.
They…
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![grafik](https://user-images.githubusercontent.com/13608602/233916288-715be1b0-139a-45e8-93f0-151516737408.png)
- Yoke / Yoke cable
- Hobbs meter
- Davtron Clock
Always bright in fgfs next
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When creating an Anonymous Scroll Progress Timelines usning `scroll()` you can target either the `root` or the `nearest` scroller.
Currently `nearest` is defined as:
> Specifies to use the near…
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### Describe your problem here.
I see that there is a "no animation" note, but I don't want to replace all the normal notes!
I can't code really good...
### Are you modding a build from source or w…
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## Description of bug / unexpected behavior
If g is a Graph, calling g.animate.remove_edges(...) does not actually play an animation.
Instead, the edges will all be removed instantaneously.
## …