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A component when given a set of sprites should be able to play an animation.
Better if it can play different sets of animations.
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When [Text Animator](https://modrinth.com/mod/text-animator) is installed all inline renders show up as periods except the mod tooltip icons.
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It's irritating when I'm trying to iterate on something and have to keep putting the Animator that I am editing back into the Animator Component each time just to keep making adjustments and compile.
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React Native App crashing
FATAL EXCEPTION: main
Process: com.test.app, PID: 11360
java.lang.IllegalArgumentException: Scrapped or attached views may not be recycled. …
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We need to make all the scene animations & emotes work in local development.
To do so we have two approaches in mind.
### Animator/layers approach
- Convert all anims to Animator
- Keep managing laye…
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In the animator window, if you delete the number of random steps, the field cannot be changed. Instead, if you select the "1" written by default and you directly overwrite the number, it works.
Mor…
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(Caution, bad English ahead)
Mod versions
- Minecraft: 1.19.2
- Fabric 0.16.0
- Hexcasting: 0.10.3
- HexGloop: 0.2.0
- Text Animator: 1.1.2
Pattern visualize in HexGloop brakes with Text A…
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### Game and System Information
- **Version:** 1.18.0
### Description of the bug
Animation is jumpy, unit moves between source and destination hex multiple times. Split from #9161
### Steps to rep…
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```
AttributeError: 'MapAnimatorSettings' object has no attribute 'nr_of_classes'
Traceback (most recent call last):
File "C:\Users\leendert.vanwolfswin\AppData\Roaming\3Di\QGIS3\profiles\3Di St…