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By any chance have you created an asset loader that works with this crate?
It's possible that the space is too opinionated at least for this crate to provide an asset loader, but I was curious if y…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current Behavior:
Another issue being that if any assets do not exists already within UE project (aka been loa…
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See https://github.com/scratchfoundation/scratch-gui/issues/9614
### Expected Behavior
can play note.
### Actual Behavior
can't.
### Steps to Reproduce
- Enable Music extension.
- P…
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### Describe the bug
### System Info
```shell
rules: [
{
test: /\.[cm]?[jt]sx?$/,
include: [
// Include all node_modules except localforage
…
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need a module to handle loading of assets before running game
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Function that will load assets for game in init phase. The function will get list of files from config JSON file.
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Once a game has been selected from the landing page, we need to load in the assets associated with that game, since the goal is to provide offline support for games as well. This will require the tec…
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I'm unable to use the module with the example code due to the following error:
```
export * from './stores';
^^^^^^
SyntaxError: Unexpected token 'export'
at wrapSafe (node:internal/modules…
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I need triplanar texture mapping for a project, and found this crate. Thank you.
Before incorporating as a dependence in my project, I thought it would be better to mess with the example, to unders…
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Our game has several asset collections, and we use preprocessing to convert our textures to BASIS-LZ
Whenever we run our app with the preprocessing flag the AssetCollections never seem to get loade…