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Hi dear developers,
I'd like to know is there any known attempts or scheduled plan for adding support on ASTC 6x6 format?
Best
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While adding 3D texture support for BC compressed formats, we've found that ASTC has reasonable support but is not guaranteed: https://github.com/gpuweb/gpuweb/issues/3183#issuecomment-2141178318
S…
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I see a ASTCEncoder subdirectory, but I don't see command line options for targeting ASTC. Am I correct in deducing that ASTC support is still work-in-progress? #
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There is some interest in rate distortion optimization to improve compressibility of ASTC textures in application package bundles for download.
### Approaches
The first option would be an in-si…
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Will this support ASTC encoding and importing?
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Is there HLSL for ASTC RGBA?
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With OpenGL, ASTC support was split into several extensions that stack functionality like this:
| | LDR, 2D (Array), Cube (Array) | 3D Slices | HDR | 3D Blocks |
|--------------------------------…
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When trying to make the packaging of the project in UE 5.4, I get an error when cooking the material that prevents me from continuing the process.
UATHelper: Packaging (Android (ASTC)): LogInit: Di…
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- [ ] ASTC
- [ ] S8, no depth
- [ ] R11G11B10F
- [ ] BC1_SRGB
- [ ] BC5/6?
- [ ] Signed integer formats?
Thanks to @slime73 for reminding us of these!