-
textures work and loading in .png
but not loading after conversion with "astcenc"
52D8E3934DA399D0.png - work
52D8E3934DA399D0.atsc - do not work
conversion .bat - D:\astcenc-4.6.1-windows-x64\b…
-
2 errors according to Visual Studio --
.../Modules/ExternalProject.cmake 2540
Could not find git clone for astcenc-populate
The other error .../FetchContent.cmake line 1076 with a fail on astce…
-
clang 20 gives the following warning which, since my project sets `-Werror`, results in the build stopping:
```
clang++: error: overriding '-ffp-model=precise' option with '-ffp-contract=off' [-We…
-
Probably not just limited to the 2 platforms mentioned. Unfortunately GitHub Actions has managed to completely break Windows builds with their 20240603.1.0 runner image so I cannot investigate further…
-
See https://developer.oculus.com/downloads/package/oculus-openxr-mobile-sdk/.
We have support for OpenXR but we have only tested this on Windows so far. Now that Occulus has an SDK for this, it wou…
-
We're currently integrating BasisU into our asset pipeline and renderer and it has been a great experience so far! While checking the quality of some normal maps of varying complexity, I noticed that …
-
### Tested versions
Reproducible in:
- v3.5.3.stable.official [6c814135b]
- v4.2.1.stable.arch_linux
- v4.3.dev5.official [c9c17d6ca]
### System information
Godot v4.3.dev5 - EndeavourOS #1 SM…
-
It's time to get serious about texture speed :). Streaming mips can come later, first we need a better system that actually compresses textures (on disk).
---
# Old plan (ignore everything unde…
-
git tag: 3.7
machine: Mac mini Apple M2
The C compiler identification is AppleClang 13.1.6.13160021
The CXX compiler identification is AppleClang 13.1.6.13160021
desc:
From my test results, the…
-
Fixing GPU memory bottleneck with GPU optimised Textures.
---------------------------------------------------------
the HTML5 backend workflow picks up textures as PNG, JPG or HDR.
However these …