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- https://github.com/astroidmail/astroid/pull/753#issuecomment-2152605916
- https://github.com/astroidmail/astroid/pull/753#issuecomment-2152854177
This would require libnotmuch >= 5.4.
@ibucla…
jorsn updated
2 months ago
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Trying to install the current astroid on macOS Catalina 10.15.5 19F96 x86_64
'ninja install' failed after one warning & one note, but no obvious errors.
```
$ brew install astroid
Updating Hom…
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> I'd like to add that we should not forget to support the common [mailto syntax](https://en.wikipedia.org/wiki/Mailto). So astroid should be able to understand `astroid mailto:test@example.com?subjec…
jorsn updated
2 months ago
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Hello,
I've tried to use this package to be able to run astroid in ubuntu 16.04. Everything seems OK, except for gpg: all encrypted messages always return a "no secret key" error.
I've tried to ad…
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Installing webkitgtk (https://webkitgtk.org/releases/webkitgtk-2.22.7.tar.xz) failed for me in `ninja install`. See my log [~/Library/Logs/Homebrew/webkitgtk/02.ninja](https://github.com/astroidmail/h…
yeled updated
5 years ago
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The discussions in the comments on commit astroidmail/astroid@0d24d8330b3cd908e2d016d05bb2161b6163fae7, which was about updating to the latest WebKitGTK release, sparked a discussion on the use of Web…
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Hi,
the correct `-mt` version of boost_thread is chosen on mac, but not for `boost_log`. Also re-arranging the boost components did not trigger a reconfiguration, but this changes if I clean out bu…
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I think, we should do a new release (v0.17), with the recent severe bugs and build errors fixed.
The following issues should be closed before that:
- [x] must: #744
- [x] if possible: #727 (proba…
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Would it be possible to add support for including latex formulas in emails?
There is currently no great option for including latex in emails, so this would be hugely helpful for those that work in …
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I was wondering how hard it would be to turn astroidmail into a web interface and if anyone has tried / is working on that project. One option that I came accross was streaming qt with WebGL, but I'm …