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```
func (g *Game) HandleInput(input Input) {
// input.IsKeyPressed(...)
}
```
This can reduce the global functions for inputting.
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When the sunfish core receives an event it handles it synchronously and the event sender waits for the entire time it gets processed. Events should return immediately for the client and be processed b…
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_Originally opened as dart-lang/sdk#20140_
_This issue was originally filed by alexanderqn...@gmail.com_
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**What steps will reproduce the problem?**
1. Create an HTTP server
2. Transform re…
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Make it possible to publish events in one thread and notify listeners in another thread:
- all listeners / thread
- one listener / thread
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I'm trying to figure out if there is a way to use this library asynchronously.
Currently I'm using the following (utilizing c++11 threads):
```cpp
void handleController()
{
while(running)
…
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As an amateur stargazer when I'm out stargazing I want to be updated speedily with all the latest stargazing news and events so that I can explore my hobby.
- Use `asynchio` library to:
- Ru…
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Could you show some minimal example for attaching custom async events from another thread.
Usually I use separate thread for working with inputs and timers and send events via channel. But it requi…
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A REPL is more useful if you can abort things that are taking too long.
This is immediate if you have threads (you can model an interrupted thread as never running again); conversely it _might_ be …
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### Summary
Can [TODO MVC](https://rustwasm.github.io/docs/wasm-bindgen/examples/todomvc.html) handle asynchronous events?
The [documentation](https://rustwasm.github.io/docs/wasm-bindgen/examp…
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it was a poor design decision to dispatch the signals as soon as the user calls `setHash`, events should always be async to avoid headaches (avoid cases where user might not expect something to happen…