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built from source on windows, audacious loads but gives error regarding unable to load plugins, giving the error about the dll could not be loaded `plugin-load.cc:70 [plugin-load] the specified modul…
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When compiling:
```
Entering directory mpg123.
/usr/bin/ld: mpg123.plugin.o: in function `DecodeState::DecodeState(char const*, VFSFile&, bool, bool)':
/src/audacious-plugins-4.1/src/mpg123/mpg1…
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Steps to reproduce
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I tried to use audio compressor on QL but i do not hear any difference compare to Audacious audio compressor on same track.
I tried different settings withou…
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I recently discovered DeaDBeeF and, coming from Audacious, I really enjoy the design mode and the feature to group songs together. What I really like about Audacious, which is missing here, was the "C…
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**Describe the bug**
Choosing CoreAudio sound output on powerpc, I only get hiss, no music.
SDL output works normally.
**Steps to reproduce**
Build and try to use CoreAudio output on Darwin ppc.…
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**Describe the bug**
Can't be built on some new instruction set computer.
**Steps to reproduce**
When I build audacious, I get some error information like this:
```
checking build system type..…
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Apologies if plugin requests don't go here, I saw #653 and assumed they might.
So far as I can tell there is no 2SF (Nintendo DS) plugin.
For reference Audacious has one:
https://github.com/au…
ghost updated
9 months ago
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**Describe the bug**
I have opus music files, I ran rsgain on them, which applied a replay gain to the file. Then I play in audacious, but in the settings>audio>replaygain, I then modify "amplify unt…
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Source AUR packages - 'audacious-qt5' and plugins 'audacious-plugins-qt5'
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Compilation and installation (../configure, gmake and sudo gmake install) seemed to work the first try (unlike scripts/make_deb.sh, see below). Audacious sees the plugin, but when playing any file I g…