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### Astro Info
```block
Astro v4.15.2
Node v20.12.2
System macOS (x64)
Package Manager npm
Output server
Ad…
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Currently we have to do:
```
autocannon --on-port / -- node bare
```
However it would be more usable/friendly if we did
```
autocannon / -- node bare
```
We can basically assume `--o…
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I've noticed a few flaky tests on CI (see https://github.com/nearform/node-clinic/issues/90):
```
# Subtest: clinic doctor --on-port
ok 1 - should not error
not ok 2 - expect tru…
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### Describe the bug
Using @service or @inject to inject services can lead to performance issues when calling api (although not using them).
i used [autocannon](https://www.npmjs.com/package/autoc…
u3ih updated
2 months ago
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https://github.com/ValkyrienSkies/Create-Interactive-Issues/assets/140910318/d5844ee4-b840-4bec-aab8-efadf9d8783b
Forge 1.19.2
Could be a Shoulder surfing reloaded incompability
Entity culling…
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I've implemented a simple hello world server using Fastify v4.22.2 and tried several times to run autocannon getting data 0:
```sh
❯ autocannon --version
autocannon v7.12.0
node v18.17.1
```
…
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would work for the IFV, SPAA (will go on to more depth later) and for other fast-firing autocannon vehicles that might get added later on.
the overheating mechanic would gradually decrease the accura…
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when You have 'autocannon' on board, and you play a 1hp minion with a 'play' ability (eg. Urchin), the minion is immediately destroyed without activating its 'play' ablity (and it should. I asked arou…
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Hi there, may I ask if there is a config for tweaking those? I don't see them under createbigcannons-common.toml and serverconfig as well.
or is it not possible to tweak such settings yet?