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In many of the RL research fields 'Hard Exploration' is a big problem as the agent need to make many steps before it sees a reward, which in term cripple the ability to learn in an efficient way. One …
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https://arxiv.org/abs/1611.05397
- Max Jaderberg, Volodymyr Mnih, Wojciech Marian Czarnecki, Tom Schaul, Joel Z Leibo, David Silver, Koray Kavukcuoglu
- Submitted on 16 Nov 2016
TMats updated
6 years ago
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## 一言でいうと
教師なしの補助タスクを同時に行う強化学習の手法UNsupervised REinforcement and Auxiliary Learning (UNREAL)を提案。画像入力3D迷路で従来手法に対し10倍の学習速度、人間の87%のスコア、Atariで人間の9倍のスコア。
### 論文リンク
https://arxiv.org/abs/1611.05397
### 著…
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Hello, congratulations on your outstanding work! I have been exploring the transferability of the adversarial images generated using your method, but I encountered some performance issues.
## Setti…
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Hi.
We are experiencing a issue in a deployment on a K8S clúster following the guide [SC4NSMP-GUI](https://splunk.github.io/splunk-connect-for-snmp/main/gui/enable-gui/)
The pods are running fin…
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Thank you for your outstanding work. I have executed the code both without auxiliary tasks and with the infer_vis and semantic_task options.
However, I am attempting to reproduce the results mentio…
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In general, image datasets currently consist of a header table with a directory of files. So a "File Dataset" may be more apt.
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E.g. setting them from within the task code, or with some new task metadata.
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This issue tracks features and tasks related to µWheel indexing.
**Goal:** Make µWheel the goto auxiliary data structure for speeding up temporal aggregation and filtering queries.
### Tracking …
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This is a master ticket for tasks related to *decoupling game compilation from the Editor*. The final goal is to have **a minimal set of standalone tools enough for compiling a game data package** fro…