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When I am trying to load meshes for renderer, raise ValueError("Meshes does not have textures")
1. This is the code, mesh_path is *.ply file, and there is also *.png file as texture file, I want…
A7eNg updated
11 months ago
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Right now, chunks are grouped into clumps of 4x4 sub-chunks. These groups are called master chunks.
The problem with this system is that it complicates code a fair bit, and I think it should be rem…
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The WebGL renderer is slow. This ticket is about improving its performance. I will try to keep this post updated myself, but feel free to modify it if needed.
# Findings
- The renderer is CPU-b…
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Right now we allow compositors to set a scissor region for damage tracking purposes. For each rectangle they need to repaint, compositors repeatedly render the same texture.
radeonsi and nouveau bo…
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Hey @labboy0276 I tried upgrading to the dev version of Group and I'm still getting this error when visiting the home/root page:
https://www.drupal.org/project/group/issues/3197610
It doesn't a…
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### Versions
```
hvplot 0.8.1
panel 0.13.1
holoviews 1.15.1
pandas 1.5.0
numpy 1.22.4
python 3.9.13
jupyterlab 3.4.5
Chrome Browser
```
### Description
…
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In this minimal sample the following assert triggers at the end of main() but in my production code it triggered at the second call to ShaderGroupBegin(). When compiling OSL in Release mode instead of…
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It happens very often to me that the chrome processes are still running in background after I perform a driver.quit() to close chrome.
It is happening about 50% of the time and I can not find any pa…
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### Intent
Allow per-sprite data (that are passed with each `Draw()` call) to be easily passed into effects -- without beginning new batches or needing to use `DrawUserIndexedPrimitive()`. The user…
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pygame.sprite only supports pygame.Surface at this moment.
Which is better ?
1. Add Texture support in pygame.sprite
2. Create a new class like pygame.texsprite (pygame._sdl2.sprite ?) and try …