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### Describe what you want to implement and what the issue & the steps to reproduce it are:
Documentation states hat Basler PGI does not support the Bayer pixel formats. But when choosing a Bayer pix…
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It appears that the VNG Bayer demosaicing will create a vertical pixel offset in the output imagery. I have tested the output of all three available algorithms; linear, VNG, and EA. Only VNG appears…
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### Prerequisites
* [ ] Did you read FAQ section in [readme.md](https://github.com/Nandaka/PixivUtil2/blob/master/readme.md)?
* [ ] Did you test with the latest [releases](https://github.com/Nanda…
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Summary of request: Add a new organization to ROR
Add record:
Name of organization: Hans und Berthold Finkelstein Stiftung*de
Website: https://finkelstein-foundation.bayer.com
Domains: finkelste…
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Looks like the engine has 2x2 and 4x4 bayer matrices implemented, but not used or exposed. What is the current plan for those? Also, can we add 16x16 as well? Its pretty good for near camera pixels di…
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Found somewhere on the internet...
https://www.libraw.org/node/2137
"
imgdata.idata.cdesc contatins color description
string (RGBG or CMYG)
Use dcraw-like code to output it, substitute fcol…
jmjos updated
5 years ago
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Hello.
Just an idea : use a Bayer dithering algorithm that is the one used by the Game Boy Camera.
It is explained here: https://github.com/HerrZatacke/dither-pattern-gen
Raphaël
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Hello, could you provide code to extract the color matrix from NEF files in the RAISE dataset?
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Dual of https://github.com/econ-ark/HARK/issues/361
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System: Gentoo, ffmpeg version is 6.1.2
```
error[E0004]: non-exhaustive patterns: `sys::AVPixelFormat::AV_PIX_FMT_SAND128`, `sys::AVPixelFormat::AV_PIX_FMT_SAND64_10`, `sys::AVPixelFormat::AV_P…