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Have you thought about adding BC6H and BC6H_SF compression formats for HDR textures and normal maps?
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```
These provide improved quality and floating point support. It would be a
great addition.
```
Original issue reported on code.google.com by `Drawk...@gmail.com` on 25 Mar 2010 at 5:21
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Hello
Can you please implement support for these two formats?
Seems like original libsquish do not implemented them, due to fact that specifications are widely available:
1. https://www.khronos.org…
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```
These provide improved quality and floating point support. It would be a
great addition.
```
Original issue reported on code.google.com by `Drawk...@gmail.com` on 25 Mar 2010 at 5:21
-
```
These provide improved quality and floating point support. It would be a
great addition.
```
Original issue reported on code.google.com by `Drawk...@gmail.com` on 25 Mar 2010 at 5:21
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Maybe this is an interesting candidate for a BC6H de/encoder (MIT license):
https://github.com/GPUOpen-Tools/compressonator/tree/master/cmp_compressonatorlib/bc6h
BC6H would be a nice addition in …
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```
These provide improved quality and floating point support. It would be a
great addition.
```
Original issue reported on code.google.com by `Drawk...@gmail.com` on 25 Mar 2010 at 5:21
-
```
These provide improved quality and floating point support. It would be a
great addition.
```
Original issue reported on code.google.com by `Drawk...@gmail.com` on 25 Mar 2010 at 5:21
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I try to load DDS files with mipmaps, but when I create textures from them, it fails because of the mipmaps.
I used the bimg loader first, did not work, then I used https://github.com/septag/dds-ktx …
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```
These provide improved quality and floating point support. It would be a
great addition.
```
Original issue reported on code.google.com by `Drawk...@gmail.com` on 25 Mar 2010 at 5:21