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Bump mapping works differently for lightpath, BDPT, and path integrators. Tests are done with pbrt-v4 ffdc4982b34756363a2af2793e8d4fbf43698fee
Lightpath:
![cornell_lightpath_v4](https://github.com…
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With the pavilion-night example scene:
pbrt-v3:
![Screenshot from 2020-08-18 15-52-26](https://user-images.githubusercontent.com/102567/90573257-da17d780-e16a-11ea-8f4b-2d42d28071d9.png)
pbrt-v…
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It seems MLT produces results different from other integrators. Usually the output is just a bit darker than normal and I thought that maybe some settings are off a bit. However, with Dambreak scene M…
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https://www.slideshare.net/takahiroharada/introduction-to-bidirectional-path-tracing-bdpt-implementation-using-opencl-cedec-2015
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According to the book [pbr-book chapter 16.3 multiple important sampling](https://www.pbr-book.org/3ed-2018/Light_Transport_III_Bidirectional_Methods/Bidirectional_Path_Tracing#MultipleImportanceSampl…
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Hi, I am wondering if anyone could provide some insight into what might cause periodic radiances to appear in spectral renders.
I rendered several data cubes using the spectral film type and all pi…
Youre updated
1 month ago
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Mirrors, etc
https://www.pbr-book.org/3ed-2018/Light_Transport_III_Bidirectional_Methods/Bidirectional_Path_Tracing
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**Is your feature request related to a problem? Please describe.**
While diffuse lighting already has barely any noise, indirect diffuse lighting and more importantly caustics are poor, and in the …
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Hello!
**UPD: 2024 nov 12**. Three posts here:
* this post provides an example where pixel norm is clearly advantageous
* 2nd post admits the opposite
* 3d post is the discussion
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Writi…
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Hi,
Using projector light to simulate a scene with structured light.
The scene contains transparent (dielectric) objects.
Here is an image with ambient light, just to have an overview of the scen…