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Hello,
Couple of UX improvements,
1. Right now the delete button is in the main screen taking up space. This can be moved to a swipe action. This also makes way for the URL to display nicely.
2. Tap…
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A evergreen list of features and requests:
### features.
- [x] [[ and ]] for jumping code block @aarnphm
- [ ] scrollview on code buffer based on chat window cursor @aarnphm https://github.com/y…
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It would be nice to have Handbrake automate things up when a video source has available external subtitles.
This I guess would mean extend the default behaviour to look (and optionally prefer/not …
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In this thread we would like to collect ideas of how enemies should behave if their relative scale differs from yours.
An enlarged enemy is > a normal sized player, even though it may visually be the…
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I started using tap-dance and mod-morph behaviours the other day, which has been great for my layout, but also painful to edit. Unsurprisingly, my tap-dance and mod-morph behaviours are only used once…
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Behaviours applied to entities in the editor are not yet being copied across into the approriate project folders.
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### What happened?
I tried Zipline to evaluate if it would be good for my use-case. A quick docker-compose up and it is clear I couldn't present this as a serious option. Below is a list of what I …
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Some functions don't even have the `verbose` argument, e.g. `tokens_split()`. We should review the functions to see which need it, and review the behaviours when `verbose = TRUE` to make sure they are…
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### Describe the bug
In the screenvideo below, you can see 2 strange behaviours:
- the rule works but is broken when changing the indentation
- when inverting 2 types as requested by the error mess…