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![2024-11-25_19 55 00](https://github.com/user-attachments/assets/974af68f-ac31-41e1-9e54-c523627beabb)
This happens on most if not every entity including players but it is especially apparent on W…
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if bloom used R11F_G11F_B10F it would have better color representation? I´ve seen some libs migrating to it, but I dunno the internals
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Description:
The last matmul in the Bloom causal_lm is implemented using torch.matmul ([link to code](https://github.com/tenstorrent/tt-metal/blob/main/models/demos/grayskull/functional_bloom/tt/ttnn…
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### Background
Some time ago, a two new components for building bloom filters were introduced: the bloom planner and the bloom builder.
These new components fulfil the same functionality as the the…
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Currently implementation includes value hashes in the key space so that:
1. We could avoid conflicting updates.
2. We could avoid having to read before we write.
Tradeoff is that a 32 byte over…
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### Suggestions for Improvement
@nothingmuch has suggested the following improvements in the pull request [#1](https://github.com/payjoin/cja/pull/1):
1. The `Filter` implementations rely on Blo…
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If a node name is very long, such as the movie title "**Persecution and Assassination of Jean-Paul Marat As Performed by the Inmates of the Asylum of Charenton Under the Direction of the Marquis de Sa…
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### Is your feature request related to a problem?
Yes. Currently GameMaker is still in its infancy to support HDR correctly. I mean, the application_surface still only has a RGBA8 format and you ne…
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Talk to FHAB team about adding data from their [Bloom Report Map](https://mywaterquality.ca.gov/habs/where/freshwater_events.html) - might be better to just pull water quality data from [SWAMP Data Da…
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Similar to the ``IEffect`` interface and the built-in shaders, we could create a set of DirectCompute shaders as well--which is easier done with DirectX Tool Kit for DX12 since all supported feature l…