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how to replicate:
run this code with a release build
```rs
use bevy::prelude::*;
use bevy_lunex::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
…
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https://github.com/user-attachments/assets/2598d1fd-ddf5-4bed-bbd6-008872df0cb8
Hello I was following Bevy Lunex Book quick start guide and that's what I see (the green and yellow frames). What am …
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## Proposal
FillPortion units are a way to specify a portion of the total available space that an element should take up.
For example, if you have a container with a width 100px and you have 3 ch…
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First of all, thanks for the lovely crate :heart_hands:
I haven't seen anything about UI navigation with keyboard or controller input. I don't think it's supported in bevypunk either.
So I have…
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Currently, most elements simply contain a reference to `WhNode`, a struct that basically contains a 1:1 set of `Style` properties, with a few extra fields for `BackgroundColor`, `Image`, and `BorderCo…
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Thanks for building such an awesome showcase!
I just compiled it and tested it myself, though there's quite a noticeable delay when moving my mouse to click buttons. I ran in release mode, and my P…
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I'm trying your examples standalone, but they won't compile properly. I've tried multiple ones, but they all seem to be unable to find types that should be in the prelude. I used the smallest example …
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Here in the Cargo.toml file, the bevy_lunex is specified as computer loacal path, when i using the newest bevy_lunex the project throw out the error:
```
no function or associated item named `new` …
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I have configured `bevy_mod_picking` in my project like this:
```rust
DefaultPickingPlugins
.build()
.disable::()
.add(MyOwnCustomInputPlugin)
```
But unfortunately, `bevy_lunex…
musjj updated
2 months ago
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So running the worldspace example leads to an
in gfx-rs/wgpu#4430: `ERROR app: Shader compilation failed: ERROR: 0:? : '' : Total size of declared private variables exceeds implementation-defin…