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**Is your feature request related to a problem? Please describe.**
While diffuse lighting already has barely any noise, indirect diffuse lighting and more importantly caustics are poor, and in the …
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Mirrors, etc
https://www.pbr-book.org/3ed-2018/Light_Transport_III_Bidirectional_Methods/Bidirectional_Path_Tracing
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https://www.slideshare.net/takahiroharada/introduction-to-bidirectional-path-tracing-bdpt-implementation-using-opencl-cedec-2015
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Related to #244
Spotlights are currently disabled for non-MIS rendering because with the current implementation the visual result does not match the MIS code path. This means that the spot lights …
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In the `readme.md` it indicates that the audio renderer is currently not open sourced. Are there any plans to do so in the future, or prior open source implementations of the bidirectional path tracin…
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The bidir path tracer is amazing at solving caustics. The only thing that would make it better would be running it on a graphics card. I am raising this request as there is no way to leverage GPUs to …
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Hi. Thanks for simple scene. Maybe you can add more difficult example scene and add doc description about scene format.
Thanks
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There are some ways to make the monte-carlo result look nicer in a shorter amount of time, one I see is here. https://benedikt-bitterli.me/nfor/
I saw another on Shadertoy but I can't find it just no…
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Hi, I am trying to see which coordinate points in a scene may have IR files. For example, I am looking at the room_0 scene in Replica. The top-down map looks like this:
![room_0_topdown](https://user…