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### Description
Hello,
Currently biome exposes a `"quickfix.biome"` code action on save. (see the [docs](https://biomejs.dev/reference/vscode/#fix-on-save))
The proposal is to rename `quickfix.…
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## Section Number
SDPi TF-1 & TF-3
## Priority
- *Medium: Significant issue or clarification. Requires discussion, but should not lead to long debate.*
## Issue
The BICEPS standard prov…
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I ran a straightforward [`npx @biomejs/biome migrate eslint --include-inspired`](https://biomejs.dev/guides/migrate-eslint-prettier/) and roughly got this:
```json
{
"$schema": "https://biomejs.…
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I'd like us to consider switching to [Biome](https://biomejs.dev/). Biome provides both a formatter and a linter, and is super fast compared to ESLint and Prettier. I've been using Biome for some othe…
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### Describe the bug
Custom biomes appear to still use the default temperature, despite being added to the biome configuration.
For example, `DESERT` and `ancient_sands` don not share temperatur…
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https://biomejs.dev/
Biome is a next generation toolchain which includes a linter & formatter for multiple web languages. (js, ts, json and css soon)
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in commit https://github.com/minetest/minetest_game/commit/c60d8e4da0d55014c06ee78b366be23152da35e0#diff-af50c8d9df841c61743d2750a38461853b07c7d34b7bb7e174ab3268f3f68d1aR37 the biomes where hardcoded,…
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Idk if this is possible for you making a biomes version since then a lot of modded biomes have updated to the latest and this idea could actually improve minecraft biome generation.
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Remove the Skyland biomes from the `#c:forest` tag, as well as any other tags any skylands may be in. This causes other mods' structures to spawn underwater underneath the skyland.
*Bug report crea…
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Hello,
I have a problem with the Magnetic Caves and Abyssal Chasm cave not generating on my modded minecraft server.
I am going to where they are located on the Alex Caves maps but they are not …