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Many game engines and renderers support this format. Hopefully it is within scope here as well 😄 Makes it super convenient when prototyping and similar to use the same format as you are editing in Ble…
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This issue came about yesterday as I was trying to diagnose a problem with the uplogic module not being detected, but due to this crash bug, the Blender Game Engine component is rendered completely us…
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**Describe the bug**
Metaphor uses the same engine as Persona 5 Royal, when importing a .gfs file from Metaphor, a popup will show up due to the header being different, replacing the first instance o…
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### Describe the project you are working on
a game
### Describe the problem or limitation you are having in your project
Metadata can only be applied in Godot + gets lost on reimporting a scene.
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This will be an especially interesting task since i believe it was originally made for OpenAI gym sessions, which I do not think we should try to cobble together a data structure to spoof a Gym.
We…
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BGFX seems like a really nice render,
Do you think you could hook it up to use geometry from blender game engine and it's own sort of GLSL nodes?
Fragment shader nodes?
Vertex shader nodes?
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When i press p upbge is crashed. I can't fix or find the problem. Also, i'm trying to add some add-ons and active them but when i'm close the program these add ons deactived automatically.
Here is …
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### Describe the bug
https://github.com/benrugg/AI-Render/issues/41#issue-1454367904
Same exact issue as the one linked above. Bug appears after attempting to install plug-in in Blender. #
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## Bevy version Main https://github.com/bevyengine/bevy/commit/dcb8a13b223fbc9425f7af01b3941dd80a229384, 0.13
This isn't a new issue. Not sure how far it goes back, or if there's exists a previous ve…
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## Describe the bug
I can directly import a unmodified 1.0 file to ue with no error. However, when importing it first to Blender and then exporting it, the ue importer will throw an error.
Log:
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