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When converting vertex morph to blendshapes Is it possible to separate blendshapes to multiple mesh ?
Thanks.
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Hi there, I have been trying to get this script to work with a new version of blender but to no avail.
I am wondering if you maybe have an up to date script that will work?
I can get faceshift…
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### Is your feature request related to a problem? Please describe.
After the recent SteamLink intergration update, some few eye and face tracking parameters were added to the eye manager and the avat…
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### Describe the bug?
Whenever I import a GLB, it struggles to import the vertex colors in some of the meshes that are being imported, despite me double checking to import it with vertex colors. I ha…
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We are currently defining it like this
```
trial_definition_specification = dict(trial_definition=dict(name='Landmarker calibration',
…
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## Description
Increase maximum blendshapes from 10. Maybe it could be set up to find blendshapes that mach a name and a number like how flowbones does it. With flowbones you can do "flow_bone_#". I …
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Hi,
I have tried running emage test.py file and got some npz file as ouput. so my query is how can I get shapekey values as per Arkit blendshapes from this npz file.
Thank you.
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Great work, it seems you've only calculated 32 blendshapes, can your method be used to calculate all 52?
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Skinning and blenshapes are important feature for avatars.
We need to support UsdSkel for it: https://graphics.pixar.com/usd/release/api/usd_skel_page_front.html
syoyo updated
2 months ago
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Hi EvelynFan
This is an interesting work for me. I want to know if i have 101 blendshapes , In the trainging i can use the blendshapes instead of the vertices?