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### What is the context of the feature/improvement?
not long ago a restir fg came out which uses the same feature that was used in nvrtx and which (in my opinion) looks good, however there are some p…
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I believe I have the shader converted for version 4.x. I still need to do some testing to make sure I didn't break anything.
I'd like to merge this in, but I think you might have to add a `4.x` bra…
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**Submitting author:** @ConnorStoneAstro (Connor Stone)
**Repository:** https://github.com/Ciela-Institute/caustics
**Branch with paper.md** (empty if default branch): JOSS
**Version:** v0.10.1
**Edit…
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- [ ] Include caustic effect from: [threejs-caustics](https://github.com/martinRenou/threejs-caustics)
- [ ] Refactor and deploy a demo scene `III_Caustics`.
- [ ] Share notes here.
- [ ] Write a docs…
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# Caustics
[https://compute.toys/view/14](https://compute.toys/view/14)
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based on the name itself, the problem is that there is no caustic on another surface like this
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### Is there an existing issue for this?
- [X] I have searched the existing issues.
### Have you checked the documentation to resolve your problem?
- [X] I have read the linked documentation and co…
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Adding the possibility to a spotlight project an image, the feature is on Unity, Godot.
The image could be put either by Drag & Drop or via Script (both C# or C++).
_Godot's feature reference:_
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Math expressions in caustics docs are currently written in a mix of latex `$math stuff$` expressions and rST `:math:'math stuff'` expressions. These all need to be converted to latex style with the ca…