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**Detailed Issue Description**
We propose adding a new game, **Minesweeper**, to the project. This version will be built from scratch using Java, offering a GUI-based, interactive experience that a…
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### Detailed description
We propose to implement a text-based version of the classic Minesweeper game in C. The game will operate in the console, allowing players to uncover cells, flag potential m…
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In this attack configuration, Hydras' troop must move two hexes, thus positioning on the two hexes of the Wolf's corpse, to attack the Ogre Lord.
In fheroes2:
![Hydra wrong move fh2 01](https://…
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## Objective
We are allowing users to perform these two cell operations:
* Merge two adjacent cells into one cell.
* Split a single cell into two distinct adjacent cells.
This RFC concerns cel…
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Move the Numerical functionality Specifically
* RK4 numerical method and
* Step halving adaptivity
from https://github.com/jmosborne/MultiCellularNumericalMethods into develop.
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I would like to throw in some idea's for cell variants, I used GPT to work out the mechanics in more details.
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**Logic Gate Cell**
![image](https://github.com/chrxh/alien/assets/25234371/…
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We might want to collect numerical parameters in some dedicated object, possibly of the `MaterialConstants` type. @keileg's comments copied from other discussion:
Agree! I can think of a few reason…
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Hi,
Thank you for maintaining this great package. I noticed that in your code, you calculate the mean and variance of the prior distribution of z, i.e., p(z|c,u) by the posterior rather than the pr…
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The current Game browsing pages use a grid layout to display the games. Each cell contains a thumbnail for the game, the game's title, and a description. When the cell is hovered over, the cell slight…
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There are some issues regarding names.
___Feel free to edit this post to add new entries___
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### Strange names caused by name clashes with _old NuTo_:
- [ ] `NodeSimple` --> I suggest `N…