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The hud props should use the camera position to figure out where to draw the pitch ladder and prograde markers.
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Needs to be done as quickly as possible, otherwise it will lost. Tentatively blocking v5.0 unless clear responsibility and time scale for merging.
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Making a collimation version for BOINC, possibly by integrating the collimation code into the normal SixTrack.
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We are crunching a chunk of collimation PRs (thanks to @vkbo ) aimed at tiding up the code, make it more readable and modifiable more easily, and BOINC compliant.
While reviewing the PRs, some "min…
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Good morning,
Do you plan to keep collimation-circles?
It is practical for roughing out the collimation of a sc tube.
A software that is missing and which seems important to me given its evol…
sc74 updated
6 months ago
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i did some modification to the OffScreenIndicator(OSI) to support Vive.
But the Collimation is the core, not the vive.
as you know, OSI support VR mode with a plane as canvas and sprites as indicato…
blkot updated
5 years ago
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* collimation_k2_fcc_2017_h1_collision : Standard (K2) collimation tests that needs backtrk, however the BACKTRK flag does no longer exist, and the test has not been kept up to date. @JamesMolson ?
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Seems it is not really needed any longer. One should make sure RHIC studies can be done with tools in the master branch by adding a RHIC collimation examples with e-lens.
To be checked and confirme…
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- [ ] Axis labels.
- [ ] Axis scaling to be updated with changed pixel size.
- [ ] Include spot cleaning
- [x] Fit fails
- [ ] add lines for the collimation fit.
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I have just noticed this in the stdout of cmake_size
-- TEST collimation_new-db_new-block needs a label setting!