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Hi! Would be cool to have sticker compat implemented in this mod too. Will make it possible to take blocks/contraptions from an actual world on your VS vehicle and put them back in
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### Description
The mod "handcrafted" adds a new "fancy painting" item. i noticed its painting pool works with normal selectable paintings, however, theres no way to select which paintings appear wit…
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The spec proposal currently says
> When calling GPU.RequestAdapter(), passing compatibilityMode = true in the GPURequestAdapterOptions will indicate to the User Agent to select the Compatibility su…
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### Describe your idea
Hi, can you make this mod work with copper tools mod
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That would be pretty cool in my opinion since those already fall
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As of #308 the `Compat` trait and associated conversion are located in a micro-crate. We should find a more appropriate home for this trait once current refactors have landed and the codebase is stabi…
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Would it be possible to release a version of `@hono/react-compat` so that it is compatible with packages like `@hono/auth-js`?
`@hono/auth-js` has a peer dependency for `react>=18`
https://githu…
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neoforge-21.0.91-beta
https://pastebin.com/s4c8UbVg
I was fighting a Vampirism advanced vampire when the game crashed after he hit me
Entity Type: vampirism:advanced_vampire_imob (de.teamlapen.v…
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### How do you use Sentry?
Sentry SaaS (sentry.io)
### SDK version
4.7.0
### Steps to reproduce
I think [this line](https://github.com/getsentry/sentry-php/blob/7ed28441a412ca15159e4b4a…