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Shader options does not check xxx_x.csh (in my case, composite_a.csh), which means if some options only exist in these compute shaders, they will be treated as invalid options, and does not appear in …
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# 使用Compute Shader计算球谐全局光照 | ZZNEWCLEAR13
Compute Shader的一些应用方法.
[https://zznewclear13.github.io/posts/calculate-spherical-harmonics-using-compute-shader/](https://zznewclear13.github.io/posts/calcu…
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Hi,
I need compute shader support to continue my project. I was wondering if there was already progress made here or if I should just figure it out and post a PR.
I'd like to keep it as much in …
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Make one that takes the input buffer elements, adds 1 to them and write it to the output buffer.
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### Description
I've been loving all the great new uses for compute shaders now available, however, I've been battling many issues when using the WebGL backend.
When using different, unique buffer…
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### Describe the bug
# Player Info
Allows script access: true
Renderer: wgpu
Adapter Backend: Gl
Adapter Name: "ANGLE (Intel, Intel(R) HD Graphics 630 (0x0000591B) Direct3D11 vs_5_0 ps_5_0, D3D11)"
…
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currently I am trying to compile the wgsl code but it keep saysing
```rust
NVVM compilation failed: 1
thread 'main' panicked at C:\Users\123\.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgp…
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While looking into the WebGPU backend and execution example I am left with a few questions.
I am currently working on porting the[ Open Image Denoise](https://github.com/RenderKit/oidn) models to w…
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### Describe the bug
# Player Info
Allows script access: true
Renderer: wgpu
Adapter Backend: Gl
Adapter Name: "ANGLE (Intel, Intel(R) HD Graphics 630 (0x0000591B) Direct3D11 vs_5_0 ps_5_0, D3D11)"
…
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### Describe the bug
# Player Info
Allows script access: true
Renderer: wgpu
Adapter Backend: Gl
Adapter Name: "ANGLE (Intel, Intel(R) HD Graphics 630 (0x0000591B) Direct3D11 vs_5_0 ps_5_0, D3D11)"
…