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*Short description of missing functionality*:
Starting from RxSwift 6.5 there is a very helpful extension function to AsyncSequence asObservable() which helps to convert coroutine to Observable, bu…
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Not sure if this should be considered a performance issue or a bug.
Consider the following test case
``` rust
extern crate mioco;
use mioco::sync::mpsc::{sync_channel, Receiver, SyncSender};
fn p…
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Hello, I made a gRPC service, and I'm trying to do my client retry the call when an especific error is throw, but the implementation in the service with courotines does not work, but with Java works v…
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We decided to have the design discussion of async support here. Let's see how it works.
The initial discussion started at the prototyping work by @yuslepukhin
https://github.com/facebook/rocksdb/…
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I'm excecuting this code in `Android`:
```kotlin
return flow {
.
.
.
val flowContext = currentCoroutineContext()
val loading: Job = coroutineScope …
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This is not a bug report, but a question on how to write a correctly typed piece of code.
**Description:**
I would like to type hint my list of tasks. Unfortunately, I am not able to define the ty…
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https://anchor.fm/opensanca/episodes/26---Sistemas-e-Programao-Reativa-etvnke
## Agenda
Apresentação dos convidados
Diferença entre Programação Reativa e Sistema Reativo.
O que é um sistem…
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Hi,
To load point clouds from a server, I use "UnityWebRequest" on unity.
to do so, i have to call Startcourtine, but it gives me the error that courotines can only be called by the main thread.
…
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This is a system I keep coming back to reference cause it looks sound. I'm trying to figure out how to create an ability system for a 3d shooter. However it doesn't seem like courotines are my best op…
ghost updated
3 years ago
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When trying to run gourotines:
Code:
```go
package main
import (
"time"
)
var currentTime int
func trackTime() {
for {
currentTime++
time.Sleep(1 * time.Microsecond)
}…