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Was asked to submit an issue after suggesting this on discord.
"Named after the Wile E. Coyote cartoon, coyote time is a brief period of time after running off a platform where the game will still …
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I was testing the coyote v2 with rdma perf hw design and rdma services sw application.
1. The RDMA read benchmark is unstable and fails under default amount of repetitions specified in the sw.The e…
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**Is your feature request related to a problem? Please describe.**
Intake VVT in Gen2 Coyote does not rest in a "fully retarded" position, but literally at the halfway point. We need logic to do forw…
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Compare to votes on flipchart-giant post it note.
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```bash
java.lang.IllegalArgumentException: UT000173: An invalid control character [239] was present in the cookie value or attribute
at io.undertow.util.LegacyCookieSupport.isHttpSeparator(LegacyC…
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I'm getting an error message when building `static` application for `u250`. I run the following command
```
cmake ../CMakeLists.txt -DFDEV_NAME=u250 -DEXAMPLE=static
```
### Error Message
```
…
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something like 0.1-0.2s of a grace period after falling where the player can still jump (movement quality of life update for mobile users ig)
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### Tested versions
- Tested in 4.3-rc3 and 4.3-stable
### System information
Windows 11; Godot 4.3-stable; Forward +
### Issue description
I have code that has several exported variables:
```…
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https://github.com/qos-ch/logback-access/issues/17
```
Error starting ApplicationContext. To display the condition evaluation report re-run your application with 'debug' enabled.
2024-08-26 15:19…