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When building SDK installers on x64 or x86, the apphost from arm64 and x86/x64 (alternate arch) are included. This won't be possible to do as-is in the VMR build, as those are built in different legs.…
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### Feature Request
In order to do in-depth performance testing and monitoring of the cpptools extension we need to build some cross-plat automation and tooling to bring the data together
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Three different parts in our UI:
1. Simulation engine and AI engine are compiled in native C++ code
2. They are *statically linked* in a managed C++/CLI dll
3. The UI part compile as another execut…
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Also, you may want to stop inferring the `PlatformTarget` in the SDK when targeting modern .NET applications:
https://github.com/dotnet/sdk/blob/88c64736ff7039536fc2546d5026d8b78e840…
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### .NET version
.net8.0-windows
### Did it work in .NET Framework?
Yes
### Did it work in any of the earlier releases of .NET Core or .NET 5+?
_No response_
### Issue description
Hi Team
Cu…
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### Environment
- OS and Version: Windows 11 version 23H2
- VS Code Version: 1.92.2
- C/C++ Extension Version: 1.21.6
- If using SSH remote, specify OS of remote machine:
### Bug Summary and S…
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### Describe the bug
When building any C++ project using the CLR Class Library (.NET) template, the project cannot be successfully built with the MSBuild command line. Instead, it can only be succe…
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For some time now I've been wondering why pov-ray still uses its own scene language. In most cases, I use loops, if-then-else's, etc. to make a pretty scene. Why not simply use an existing programming…
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I have a framework using C++/CLI to load managed plugins within a native application.
This change to loading assemblies in the default ALC:
https://github.com/dotnet/runtime/pull/66486
has b…