-
Hello guys, first of all congrats for the great work done on the Habitat project!
I'm working on the crowd navigation problem (also referred as Social Navigation, but different from the social nav …
-
Scripts that control aspects of the simulation would benefit of accessing a good model of the environment, like 2D occupancy grid or, even better, an octomap.
One typical application could be crowd/s…
-
Currently, it's possible to mark the path an agent would take with the `/navtest` commands (when `startpath` and `endpath` are set, the path is colored in yellow, there is no clue that endpath can't b…
-
I have seen that some prior crowd movement simulation algorithms can be easily implemented within Menge.
Now, I want to visualize my own multiple-agents navigation algorithm but I do not know how to…
-
I tried a 4op instrument. When playing a MIDI that may be more than 16 polyphonic, there will be a phenomenon of note crowding, that is, the note played first cannot last. When I turn on 2-chip simula…
-
I am aiming to develop non-gaming 3D visualization applications, an industrial simulation tools, leveraging WPF and other UI frameworks. Currently, the open-source software options are quite limited (…
-
-
Hi. I read your paper about crowd modelling (Høiland-Jørgensen et al., 2010). In your paper you mentioned that you did not observe the faster-is-slower effect in your simulation. Is that right? So…
-
_Issue_ ini dibuat dan disediakan untuk menampung beberapa jurnal, paper, buku, atau referensi-referensi menarik seputar boid dan _flocking behavior_.
-