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### Description
Currently to access Terrain3Ds API from C# you need to go over ClassDB and other functions to convert between C# and Godot objects. This is not very convenient for cases like generate…
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## Issue Description ##
I am just loading a simple csproj below, which references relative csprojs from CppSharp.
IntelliSense won't work and the using directives are not recognized as necessary…
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i. version of lib3mf: 2.2.0
ii. operating system: Windows 10
iii. what did you do:
Compiled and ran the attached project:
```csharp
class ThreeMfTest
{
public static void Main()
{
…
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### Describe the bug
Weirdly, all C# tests pass on most platforms, but one of them fails on MacOS, and I don't know where it's coming from.
### Steps to reproduce
On macOS with Arm-based chips:
…
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There exist relatively stable and supported tools for generating such bindings e.g. https://github.com/mono/CppSharp.
At least for the C-API it should run without problems similar to Javacpp genera…
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a simple string binding of the following sort will will result in a server error:
`g.V('MYID').property('name', myName)`
and a binding like this string, it is a valid string (as cosmosdb is lackin…
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Please provide a succinct description of the issue.
We are using CosmosDBTrigger attribute for change feed in our web jobs. We need to migrate our code to use managed identity instead connection stri…
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## Describe the project you are working on
3D multiplayer [game](https://store.steampowered.com/app/2572620/Aetherift/) targeting Steam using C#.
Mid-port from Unity.
Uses Steam [Matchmaking/…
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Build environment is 'Jetson AGX Xavier'(ARM cpu), Ubuntu 18.04, gcc 7.4.0.
I'd like to build with swig option to make csharp libraries to get CNTK GPU version on it.
Since I put yes to 'enble_csha…
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I'm working on porting CppSharp to Haiku where we have a .NET SDK. It's not officially supported yet but it works pretty well.
I've made all the necessary changes to support the new OS (x64 only) inc…