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Revolver with 20 dice in the cylinder
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By the rules, if the original roll was made with advantage/disadvantage, the additional d20 should be rolled without advantage/disadvantage. But the additional d20 roll is also being made with advanta…
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![D20-ARMY](https://github.com/user-attachments/assets/5021d805-4581-4f70-bf4d-30e152983b14)
![D20-BLACK](https://github.com/user-attachments/assets/994dc91e-8ace-4c05-a874-7660d0bd805d)
![D20-GREEN…
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Todos que eu encontrar imagens disponíveis
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For example, `Actor5e#_prepareSkill` prepares each skill object (this shows on the sheet), yet when performing a skill "check", the whole logic is redone and the skill object is not actually used.
…
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D20 roll types are currently strictly viewable per player.
Update Global Stats to have a similar set of buttons
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This works in the damage roll and hit dice roll configuration dialogs:
```js
dialog.rolls[0].parts.push("1d100");
dialog.rebuild();
```
The same does not work for any of the d20 dialogs.
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Ok, everything seems to work at first when using the D20 modern sources. Except for some weird issues.
1) If I select human, or anything else in the race list, the "things to do section" always inc…
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i get that the synergy is supposed to be wacky but there should at least be a chance to give new rewards after destroyed consumables (so you still reroll consumables at times)
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I read the manual but I don't understand what the editor wants from me.
```
TOOL ANG R0.4 L11.6 A32.5 NA55
DEPTH CUT1 FINISH0.2
FEED MOVE200 PASS50 PART10
STOCK D20
L3 R6
L0.5 RS6 RE5.51 CONV…