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尝试在本地编译运行时,遇到这个问题:
![image](https://github.com/user-attachments/assets/3f9c34ec-52d0-459a-94d8-0b98f04ba694)
错误(活动) NU1603 错误形式的警告: Richasy.WinUI.Share 依赖于 ComputeSharp.D2D1 (>= 3.1.0-alpha.10821677…
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Top panel is my JScript Panel 3 component and the bottom is Item details....
```
$set_font(Segoe UI,32)
🎵%title%$crlf()
🎙%artist%$crlf()
[💿%album%$crlf()]
[📅%date%]
```
`$set_font` would b…
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I want to build a single file app with druid on Windows.
But druid depends on direct2d, d2d1.dll is dynamically linked.
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I've tried using pixel-perfect font and noticed it still has some blurring on colors. Can we have non-aliased font mode by replacing `D2D1_ANTIALIAS_MODE_ALIASED` in glyph renderer to something else?
cpkio updated
2 months ago
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Hello, I'm trying to use your Winapi.D2D1_1 unit but these are missing : Winapi.D2D1EffectAuthor, Winapi.DCommon,Winapi.DocumentTarget. Can you help me ?
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this is PhotoDemon
![捕获](https://github.com/tannerhelland/PhotoDemon/assets/19963715/e90add05-c330-46ad-bcc9-b70264de8d22)
checked or unchecked
![111](https://github.com/tannerhelland/PhotoDemon/…
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This was written with automatic translation
I had trouble with d2d1.d's RenderTarget.DrawLine not working
On a whim, I deleted this(this) {} of D2D_POINT_2F in d2dbasetypes.d
Then it worked
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**Describe the proposed addition**
In xLights, we use a wxD2D1Factory to do some text drawing to a memory context on background threads. However, the wxD2D1Factory currently is set to initialize …
dkulp updated
2 years ago
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Got it working if you are interested:
```c++
#include "stdafx.h"
#include "Effect.h"
#include "d2d1effects.h"
#include "d2d1_1.h";
HANDLE CreateEffect(HANDLE ctx, REFCLSID effect)
{
Retri…
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**Link to article:**
https://docs.microsoft.com/en-us/windows/desktop/api/d2d1/nn-d2d1-id2d1factory
**Problem:**
The description only lists `GetDesktopDpi` and `ReloadSystemMetrics`. All other me…