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This was written with automatic translation
I had trouble with d2d1.d's RenderTarget.DrawLine not working
On a whim, I deleted this(this) {} of D2D_POINT_2F in d2dbasetypes.d
Then it worked
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## Background
I'm working on adding D2D1 support to my library [ComputeSharp](https://github.com/Sergio0694/ComputeSharp/), which allows developers to write HLSL shaders entirely in C#, and then ta…
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I need to pick a color from a bitmap, but the GetPixel function only exists in the default Bitmap class. Also graphics from image would allow drawing on top of an existing bitmap and not creating a bl…
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I want to build a single file app with druid on Windows.
But druid depends on direct2d, d2d1.dll is dynamically linked.
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**Link to article:**
https://docs.microsoft.com/en-us/windows/desktop/api/d2d1/nn-d2d1-id2d1factory
**Problem:**
The description only lists `GetDesktopDpi` and `ReloadSystemMetrics`. All other me…
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**Describe the proposed addition**
In xLights, we use a wxD2D1Factory to do some text drawing to a memory context on background threads. However, the wxD2D1Factory currently is set to initialize …
dkulp updated
2 years ago
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Hello,
I had found your repository and saw you mentioning some issues with `ID2D1HwndRenderTarget::GetSize` in C.
I noticed a probably similar problem with `GetPixelSize` and I wrote this to fix i…
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**Describe the bug**
Using WinAppSDK 1.3 stable and projection assemblies using CsWinRT 2.0.2, publishing a trimmed apps results in this warning:
> "C:\...\Test.csproj" (restore;publish target) …
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*Issue migrated from trac ticket # 19275*
**component:** wxMSW | **priority:** normal
#### 2021-09-29 22:31:28: @dkulp created the issue
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Our application cannot use the color Emoji's on Windows…
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Filing this for ... the future :)
At some point I'll want to start dipping my toe into compute shaders so I can convert the remaining CPU-based effects in Paint.NET over to the GPU. These effects …