-
-
What would you like to add: A day/night cycle that I *think* we had in the original Prodigy.
How would you want it to be implemented: At 7:00 PM lamps illuminate the map.
Any additional context…
-
-
Decide how to model time passing.
Probably on distance travelled as in the original.
Do the graphics to support this.
-
There will be a day/night cycle that determines:
- Global illumination that brightens during the day and darkens during the night.
- Wolves spawn after dark.
- A user interface that indicates the…
-
Day time should use the current fog of war system. Night should fade in slowly making the discovered, but not currently visible tiles entirely black again, leaving only areas lot by torches and fire.
…
-
Add support for night.
-
(À Discuté) faire un cycle de jour nuit qui pourrait fitté avec "days without accident". Petit détail, loin d’être obligatoire.
Pourrait être cool visuellement pour changer l'environnement facile et …
-
Use a new tick function that is called every 5 minutes so the application does not has to check every animation frame if the day / night / sunset / sunrise changed
-
Make the background slowly change throughout a level from daytime to nightime then back to daytime. It is fine if a full cycle is not completed every level. Make sure when you move on to the next leve…