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Good day sir - thanks for your fine contributions to rom hacking. I have been working on a rom hack of Robotrek for a very long time. The project has stalled many times on/off. I could never get gr…
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like pokeemerald
where you can replace the engine with that high quality audio mixer
https://github.com/ipatix/gba-hq-mixer/tree/main
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Right now we pay a performance penalty when using multiple effects in parallel, even though they fuse correctly, because `inj` (which is called every `send` is O(n) in the number of effects rather tha…
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SAB fails to decompile the following real-world code:
```
sub_201100:
$cr0.eq = (i32)$r4 == 0
$cr0.lt = (i32)$r4 < 0
$cr0.gt = (i32)$r4 > 0
$r11 = 0
if ($cr0.eq) goto loc_20114C
loc_20110C…
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We used to have .pal files for Pokemon and trainer sprites. Then we switched to using rgbgfx, and extracting the indexed palettes from the PNGs themselves. (But still using shiny.pal for the shiny Pok…
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Hi!
is there any chance that this hack is compatible with model CMSXJ16A ?
https://www.aliexpress.com/item/XIAOMI-Mijia-CMSXJ16A-H-265-1080P-IP-Camera-AI-Motion-Detection-Baby-Monitor-360-Pan-tilt/3…
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### 🐛 Describe the bug
Running the following in today's nightly (`2.2.0.dev20231121+cu121`) I see recompilation issued at each step of the loop. The shapes are static, is there a way to avoid recom…
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Knife Edge Nose Gunner seems to have issues with framerates in the Mupen64 core. The game goes too fast, and the frame rate suffers from major changes during gameplay, getting faster and slower.
Te…
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An option to set an arbitrary Vsync or maximum FPS would be nice, because Jedi Knight has strange behavior. At 48fps and above, weapons start playing animations too fast and frames start becoming dupl…