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This is a WIP refactoring plan I came up for Friendica. Comments are very welcome.
## The current situation
At the moment we have the following situation in the `index.php` (simplified):
```p…
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Hello,
I've received multiple requests on Dice So Nice repository since dnd5e v3 and the change done to damage type from the core "flavor" feature to system-specific damageroll.options.type. People…
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OBSERVED
In GenerateValidAttacks() for skill (BME_ATTACK_TYPE_N_1), it uses a BMC_DieIndexStack to cycle through all combinations. However, it includes testing states with just one die.
IMPACT
Th…
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By default the minimum healing value for hit dice is `0`, but the `"Durable"` sets your minimum healing to twice your constitution modifier (min `2`). The ability to specify a minimum for hit dice rol…
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How can we specify values for individual dice by default?
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Looking at the Gloomhaven TTS mod, I like the camera controls provided in the top right corner. Would be nice to replicate similar UI in a nearby area.
For Arcs I could see the usefulness of camer…
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Thank you for your outstanding work! I have a question regarding the generation of pseudo-labels using the Registration Module. The process is set to stop only when the Dice score exceeds 1 by default…
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versions:
kotlin 1.9.x-2.0.20
kodein: 7.21.2 - 7.22.0
**target: iOS**
reproduce steps:
```
interface Dice {
fun getName(): String
}
class DiceImpl : Dice {
override fun getName…
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Hi there,
looks like the damage formula default label for inline rolls currently looks rather strange if () are used.
That's how we localize persistent damage:
![image](https://github.com/user-atta…
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**Is your feature request related to a problem? Please describe.**
The background of sheets, journal and dice roll box/window are a picture or a fixed colour and don't interact with browser defaults.…