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We have quite a complex enum/struct setup with nested enums and structs and are apparently hitting the upper limit set on the number of fields.
Publishing runs through successfully but using it lea…
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When in POV mode with depth of field enabled, the 'focus' is always way behind the character. I'll be honest though, I have zero idea if it is even possible to fix this.
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Bokeh would be nice
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Depth of field and outlining create halos of ripples around atoms. (Perhaps this is due to applying a sinc filter to the hard black lines?) Can we mix in some jittering or noise into the DoF calculati…
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Is it possible to control (or estimate) the depth of field of the output images? e.g. is it possible to request an image that would be equivalent of a lens operating at f/8? or is it possible to esti…
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Hey there, been wondering if anyone else has had performance issues after applying depth of field to a scene. Code below.
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FPS just tanks after putting this in. Tried to mess with the settings…
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With the new super fun interactive mode, I was wondering if there was any appetite for controlling the lens radius and focal distance (for at least the PerspectiveCamera)?
Traditionally trying to t…
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**Is your feature request related to a problem? Please describe.**
No, it's just a nice-to-have!
**Describe the solution you'd like**
I was using SketchFab and they have a really nice depth o…
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I've encountered the DOF glitch.
![DOF_glitch](https://user-images.githubusercontent.com/61966637/78183122-af510f00-7467-11ea-892f-6734afc2fec9.jpg)
[MGS2_VFix_debug.txt](https://github.com/VFan…