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config.c
gx_audio.c
gx_input.c
gx_video.c
main.c
oggplayer.c
vi_encoder.c
wiidrc.c
cheats.c
filesel.c
font.c
gui.c
/home/demetris/Desktop/Development/wii/Genesis-Plus-GX/gx/gui/gui.c: In f…
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Idk if your still maintaining this, but whenever I try and build I get an error. Ive tried on linux and windows. on linux it gives me this:
~/Downloads/Dialga-master$ DEVKITPRO=/opt/devkitpro/ make…
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GBARunner2 compiles but cannot run properly using the latest version devkitPro on Windows.
Built using `make all ARM7_DLDI=1 USE_3DS_32MB=1` and run on a new 3DS -- the nds file boots but no gba game…
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https://devkitpro.org/viewtopic.php?f=13&t=8846
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https://github.com/DrLancer-X/inheritors-of-the-oubliette says: _Compilation instructions: have devkitpro installed with all the GBA dev stuff_
However, https://devkitpro.org/wiki/devkitPro_pacman …
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Hi, with the emerge of Firmware 15 the DevKitPro libs get updated and now Solarus do not compile, I just setup a environment from start, installed DevKitPro and get all updated, install the next packa…
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In the part that I put "source $DEVKITPRO/switchvars.sh" I get "-bash: /opt/devkitpro/switchvars.sh: No such file or directory"
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Having dependencies on third party tools that must be in range of the environment commands isn't a good idea. Also, `smdhtool` isn't designed very well, and misses some features. Rewriting the tools i…
Meziu updated
9 months ago
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## Bug Report
### What's the issue you encountered?
Citro3D's frame presentation logic can cause judder when the game's target frame rate is under 60 because it does not take into account on whi…
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Not sure if this is worth it, but did some research into it. Have tried to build with a [modern arm cross compiler](https://packages.debian.org/source/bookworm/gcc-arm-none-eabi) and found some global…