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This bug only applies to Rookies: the memory address where the frames and the move index after a Digivolution is stored in another set of memory addresses, thus not allowing the script to use this inf…
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- [x] Requires #17 to be completed
- [ ] Would require that "experience" is added to the "digimon.Individual" class
- [ ] Be sure to update the "to_dict" and "from_dict" methods!
- [ ] "from_d…
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### What happens?
First off thank you very much for fixing the crashing when cutscenes videos on Digimon Adventure PSP NPJH-50686 Cutscene videos played.
But there was a tiny side effect:
![ima…
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I normally have playback speed set to 2x and have recently, within the past two days, started seeing the addon not always set the value. I went into settings and checked (force even for music) and it'…
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Thank you for the excellent work on this beloved game, I made this line of suggestions, I hope you like some of them or that this gives you new ideas for future updates.
Suggestions for changes bas…
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Got some more advances, now I can use any skill with the right animation.
Machinedramon with Power Crane, Heat Laser and Infinity Burn, I also changed the animations of Fire Tower and Winter Bla…
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I was thinking about a solution to get cards back to the deck faster, what do you think?
Something like this
![image](https://github.com/WE-Kaito/digimon-tcg-simulator/assets/20910338/79cc7560-7bb…
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Some exit locations seems to be in the wrong place. some rooms have boundaries that didn't exist before.
On Tamer's Club:
* Exit location doesn't match the tile on the room, to exit we need to …
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### What happens?
The games runs fine and all but I discovered a curious glitch on the digivolutions menu when you use the Direct3D 11 Backend. This glitch is only on Agumon and Gabumon's digivolutio…
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Every single card has a strange gap before the first words on Effects, Inherited Effects, Special Digivolutions, DNA Digivolutions, and Digixroses
![image](https://user-images.githubusercontent.com…