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**Version Info**
AMWin-RP ES (v. 1.4.5)
**Here’s a suggestion**
Maybe replace **Playing** with the new **Listening** status for the Rich Presence (https://discord.com/developers/docs/game-sdk/a…
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Identified as a push event by the ref/before/after properties (maybe?) or by looking at the `X-GitHub-Event: push` header
Data:
```json
{
"ref": "refs/heads/main",
"before": "95178d7634d488…
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## Steps to Reproduce
```C#
using System.IO;
using System;
class Program
{
static void Main()
{
*int x = null;
}
}
```
You can also run it on [Repl.it](https://…
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### Scarab Version
v2.5.0.0
### Hollow Knight Version
v1.5.78.11833
### Steps to Reproduce
Try to install mods, but they won't open, change the "Assembly-CSharp.dll.m" to "Assembly-CSharp.dll" to…
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We haven't tried this yet, but from messing around in Elmario and Blaze Vector, I think it needs to get done with some decent priority. It is a hole in what our API supports.
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**Is your feature request related to a problem? Please describe.**
Not a problem.
**Describe the solution you'd like**
Search by c# and will return the c# image
**Describe alternatives you've …
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We got experimental C# support for godot in Android Studio. It seems to work kinda good for now.
From the Godot discord #csharp [channel](https://discord.com/channels/212250894228652034/3897948845…
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### Game name
Lethal Company
### Request type
Adding a new game to the feed
### Target frameworks, package dependencies
* netstandard21
* UnityEngine.Modules, 2022.3.9
* net48
* …
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Hello there Joanna, this repo looks so handy, I just grabed some vscode config files :) Thanks a ton!
Im wondering if you have tried a similar setup but using VSCodium? The debugger provided with M…
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### 🔖 Feature description
The following link has the naming conventions for async/await methods in c#/.Net from Microsoft and the method names in the Appwrite .Net SDk should follow the same patter…