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Hello there,
i want to access the complete json from the gltf file. I tried to get the root, but he is not displaying the whole json from the gltf file ?
This is what i see when i access the root …
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Following up on https://github.com/dwcaress/MB-System/issues/1257 it would be great to have the default output of `mbgrd2gltf` be a compressed mesh. The open source Draco library (https://github.com/g…
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Hello,
I encountered an issue while using Draco's compression feature on a GLB file that utilizes the EXT_instance_features and EXT_mesh_gpu_instancing extensions. After compression, the resulting …
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Hi,
I'm using your library to produce gltf files followed by a javascript library to draco compress them.
It works but it's a bit slow.
Do you have any plan to add draco compression and perhaps…
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I'm using this crate for the [Arsenal](https://github.com/katharostech/arsenal/) game engine I'm building and Draco compression is something that I'm going to want to support in the future. @bwasty su…
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Is it possible to use this library to apply Draco compression to an existing gltf file?
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Draco is a form of graphics compression for formats like glTF.
To do this, we'd like to avoid having to ship an extra shared library in the `.Native` NuGet package, and instead link Draco staticall…
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I'm interested in using Assimp in an asset pipeline to load .fbx files and writing them out to .glb format with draco compression applied. I'm currently using fbx2gltf for this purpose but it is no l…
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Hi, is there an option to encode using bytes from glb?
So this is possible:
```
var bytes = File.ReadAllBytes(file);
var opt = new DracoEncodeOptions();
var drcBytes = Draco.Encode(bytes, opt…
bertt updated
19 hours ago
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Hi all!
I would like to implement the draco compression algorithm on my own for creating gltf/glb files, but it is not clear to me what is the algorithm to implement.
I found this docs:
[https:…