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[https://git.ffmpeg.org/gitweb/ffmpeg.git...ngelog#l48](https://git.ffmpeg.org/gitweb/ffmpeg.git/blob/refs/heads/release/7.1:/Changelog#l48)
Now VVC EVC LCEVC LC3/LC3plus D3D12VA Vulkan DXV DXT1 enco…
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Please, implement it.
Supporting 1-bit alpha can be very useful.
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Hi! Currently DDS is a read-only format: . This issue asks to add support for saving DDS images.
SerVB updated
3 months ago
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- [x] Most of the textures are still PNG, and still defined as PNG inside the nif. (I'm sorry)
- [ ] TFOR.esp needs to have the fake exterior cell water disabled via omwaddon or hex editing once eve…
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**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Transparent sprays that are compressed…
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GXTX Texture in .art banks do have more than those compressions inside.
To support all texture formats the rest of them have to be reverse engineered and implemented.
Suspected compression formats…
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1. 执行S3ModelParser.parseBuffer时,执行到parseTexturePackage这一步,得到的texutrePackage里纹理长度宽度分别为1024,格式为RBG_DXT1(33776),compressType为31,数据长度dataSize为158813
2. 执行S3MContentParser.parse时,创建压缩纹理并上传,在DDSTexture.ini…
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`DXT1` textures can "carry" alpha information using black pixels, which means that any pixel that is pure black has alpha of `0` and any other pixel has alpha `255`.
I couldn't seem to find a way t…
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```
Add support for normal map encoding using DXT1. The quality is poor, but on
some hardware DXT1 has great advantages over DXT5.
```
Original issue reported on code.google.com by `cast...@gmail.com…