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Dear authors,
Thanks for open sourcing the code. I wonder if you guys have tested it on the dynamic scene sequences released by Nvidia (https://drive.google.com/drive/folders/1G-NFZKEA8KSWojUKecpJ…
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If a project uses dynamic scene sizes by using the current screen, i.e.
```xml
```
scene builder will refuse to load the fxml file, or even crash when called from for example …
delvh updated
3 months ago
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Hi,
as the title says, I'm trying to reconstruct a dynamic scene with three views with large movements of a rigid body. At the moment, the rendered mesh shrinks every frame until it disappears total…
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Integration with DSK would be a nice addition 😄
At the moment when you're on a scene the dynamic doesn't add the items that are available in the current DSK.
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### The problem
Just like mentioned in https://github.com/home-assistant/core/issues/109362 still getting error with hue scene adding although I can see them in integration realted entities...
![i…
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I'm reconstructing a voxel game (think minecraft like) but in the scene sometimes a few blocks are added / removed. This tends to break the reconstruction algorithm.
Is it possible to somehow priori…
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I've probably written the code:
```python
object = WorldObject()
parent.add(object)
# later, I want to remove the object from the scene
parent = object.parent
if parent is not None:
p…
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Thanks for the great contribution!
I need some help that, when I try to edit the reconstructed static scene, it doesn't work as what I expect.
I notice that in the paper, when doing editing, cont…
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@danlane pointed out it would be nice to be able to define a scene without knowing which/how many bulbs it will apply to, for example:
```
scenes:
sunset:
orange:
quantity…
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Hi, I recently read your paper Stochastic Occupancy Grid Map Prediction in
Dynamic Scenes and I'm going to do something about it. I take the liberty of asking this question, is it convenient for you…