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It is necessary to call interfaces that game can optionally implement, like FinalScreenDrawer.
```go
func (s *SceneManager[T]) Update() error {
return s.current.Update()
}
func (s *SceneMana…
sedyh updated
3 weeks ago
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### Ebitengine Version
2.8.4
### Operating System
- [X] Linux
### Go Version (`go version`)
tinygo version 0.34.0 linux/amd64 (using go version go1.23.1 and LLVM version 18.1.2)
### …
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# tcell\_ebiten
```go
import "github.com/ezrec/tcell_ebiten"
```
Package tcell\_ebiten provides an [github.com/hajimehoshi/ebiten/v2]() to [github.com/gdamore/tcell/v2]() translation layer.
…
ezrec updated
3 weeks ago
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I am not sure this is an issue in wasmbrowsertest, but let me share the issue.
https://github.com/hajimehoshi/ebiten/actions/runs/10651026325/job/29523110919
```
panic: unexpected call to os.Ex…
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### Issue
When running imgui code, anything that would cause a panic (e.g. indexing too high in a slice) will correctly cause the program to crash, but the real error message gets suppressed in fav…
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*ebiten.DrawImageOptions is the most important struct in ebitengine. It needs to be accessible to work with 2D camera systems.
https://github.com/yohamta/ganim8/blob/5328f97f11666ae6d0a2e570995835c…
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### Operating System
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- [ ] Xbox
- [ ] Web Browsers
### What featur…
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### Ebitengine Version
2.8+ (6452cbc)
### Operating System
- [ ] Windows
- [ ] macOS
- [X] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlaySt…
sedyh updated
4 weeks ago
-
### Ebitengine Version
2.8+ (6452cbc)
### Operating System
- [X] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlaySt…
sedyh updated
4 weeks ago
-
### Operating System
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- [ ] Xbox
- [ ] Web Browsers
### What featur…