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Players should be able to press "a" to activate combat abilities. Potential options:
- acid spit
- echolocation
- etc.
Combat abilities need to be created (probably in a similar way to conditi…
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## Description
title, space dragon frequently spawns quite far from the station which can lead to it not finding it
currently this is mostly countered by deadchat collectively looking for the stat…
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Apply metrics to modeled signals:
* short narrowband impulse (echolocation click)
* pulse train (click train)
* short continuous tonal (whale call)
* short tonal chirp (whale call)
* co…
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Are the acoustic recordings associated with this paper available somewhere? Reading the data availability statement in the paper I expected to find them in this GitHub repository.
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Hey,
I just spot-checked your classification data set and it seems like a valuable addition to our annotation efforts. I've added a link to your efforts within [Orcasound's orcadata wiki](https://g…
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### User Experience
The detection modes currently all depend on the `VisionSource` los property, but that los polygon is created based on the "sight" wall restriction type. Meaning the los polygon se…
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The goal of this project is to develop and end-to-end scientific use case building upon the Github action workflows developed in the 2021 GSoC project [Orcasound Github Actions workflows](https://gith…
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OpenAL Soft already has EFX which is a powerful way to create immersive environments by adding reverb to ingame sounds. However, the reverb generated by EFX is based on a preset and not calculated in …
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I need shaders for:
* vivid colors/color balance change
* sharp edges
* CCD noise
* Night vision
* Acoustic vision (echolocation)
* X-Ray vision (how to do that without changing textures/models?…
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It would neat if the Geolocation API a web driver extension for emitting a `GeolocationPosition`. A developer could provide an object representing a `GeolocationCoordinates` (i.e., basically #145), an…