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First of all, thanks for creating this great tool.
My issue arises when creating enum flags, I usually already include the `everything` and `nothing` in my own code. For example:
```
[System.F…
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Hey! I've been trying TinkStateSharp on some projects to replace my home-made observable state solution that requires manual binding so that the bindings are auto-generated. It works mostly great so f…
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Hi,
I was trying to use your plugin to show some `Serializable` item, but the height of the displayed list item doesn't respect the item.
![reordablelist-default](https://user-images.githubuserc…
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So with [AllowNesting] a CustomPropertyDrawer of nested classes seems to be ignored.
I fixed it by:
a) Downloading the script from here that would lookup the correct drawer:
https://forum.unity…
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While making my custom editor i encountered a problem, When changing the "IndentLevel" it messes up the slider.
### Before:
![Before Image](https://i.imgur.com/LweFmtX.png)
To fix this you can ad…
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Thanks for the awesome project! But I got some problems while using the dictionary with a list of value.
* Unity version: 2020.3.12f1
* Sample Code:
```csharp
public class Foo : MonoBehaviour
{…
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My unity version is 2022.3.9f1, plugin version is 1.0.2 installed via UPM Git Extension.
I can't scroll the list to see more content by scrolling the mouse wheel except by dragging the window size.
…
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**Describe the bug**
If I have a an enum field where the enum has the `System.Flags` Attribute, right clicking it results in an IndexOutOfRange Exception
**Expected behavior**
The right click men…
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When using texture on the node, the texture is normal without zoom. But after zooming out the graph, the texture displayed in the wrong position. What is the cause of this problem?
The node editor …
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Unity Editors do not work with Serializable class. I assume we would need a PropertyDrawer. Also a custom base class of some kind in order to make it work with arrays.
```
using UnityEngine;
usin…