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Could there be an option for faction elimination? Just had a game where a faction was eliminated, but I couldn't find a way to accomplish that in the app.
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Random draw to automatically create tournament bracket like what challonge does.
https://challonge.com/tournament/bracket_generator
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### Description
Repro:
```cs
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Threading;
class C
{
private readonly static int[] _perm = [1,2,3,4];
[…
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When I am annotating something, I often come into the following situation:
I have an annotation I want to make but I realize that the two choices are morally the same symbol, and (in this case) `0…
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Due to https://github.com/Drarig29/brackets-manager.js/issues/160
I know there can't be 2 player lose at the same time but I want to make this case works, any idea how?
![image](https://github.com/u…
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This is not a bug request, this is a feature request/question. I have been using OpenXR (native) with iRacing, and the thing that improved the performance the most for me was having Fixed Foveated Ren…
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Yes, what you're describing sounds exactly like common subexpression elimination (CSE). You already have the right idea: instead of recalculating the same expression multiple times, you reference the …
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### Description
> $subject
In the first phase we will be looking into dead-code-elimination for Ballerina standard library modules.
Below are the steps required to complete dead code eliminat…
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Consider the following code
```llvm
%v8_uniform_FVector4 = type { [4 x double] }
define void @foo(ptr %ret_mem, %a, %b) {
%ptr = alloca %v8_uniform_FVector4, align 8
store %a, ptr %ptr…
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First of all, thank you for the amazing work done so far! Have you ever considered rendering a double elimination bracket? Or is this perhaps already implemented? I'm fiddling with this library, which…