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1. Pull entity with PryingComponent
2. use virtual item in your hand like an actual tool
3. (optional) pry captain room with dead tarantula :trollface:
https://github.com/user-attachments/assets/…
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Hello leudz,
I am using Shipyard 0.6.2 and have a question about it. In the sparse_set/mod.rs file, there is an insert function in the SparseSet. In the code, under what circumstances does the else…
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While IFC ECS is not inhibited by all problems we currently observe in IFC SPF, we should not fall for the same mistakes as we did before. Below is a reflection on lessons to be learnt when designing …
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aus https://github.com/Dungeon-CampusMinden/Dungeon/pull/1564#discussion_r1661030484:
Ein häufiges Pattern ist das Aufrufen der `System#entityStream`-Methode (oder nach dem Mergen von #1564 der `Sy…
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rework and extend the current Inspector to work with an AssetManager in the EditorRuntime, hot swappable Assets!
- [ ] Inspector Design to fit editor structure
- [ ] UI Representation of Component…
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### The problem
Shelly Gen3 devices (PM1 and 1 Mini) randomly go unavailable in HA. Sometimes for hours. Even though the devices are running fine in the Shelly app. Reloading the integration works, t…
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## Bevy version
Both 0.14.0 and af865e76a323fc87dd16157e7f4d7593d02c2b95
## What you did
```rs
#[derive(Component)]
struct Dense;
#[derive(Component)]
#[component(storage = "SparseSet")…
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**Description:**
A-Frame components with dependencies add additional components to entities even when that type of component is already attached to the entity. It appears that the extra attachment …
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Description:
The Entity Component System (ECS) design pattern is a robust architectural pattern used in game development and other performance-critical applications. This pattern provides a flexible a…
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### Plugin Name
🚀 entity-validation/catalog
### 🔖 Feature description
Add possibility to send more then one entity to `/api/catalog/validate-entity` and add temporary registry of validated en…