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With #1667 we got entirely rid of using the HMP for Qemu communication. [Hot-removing disks consists of calling `device_del`, waiting for the event to confirm the removal of the device and then callin…
rbott updated
2 weeks ago
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# Introducing `useScript`: Simplifying Event Handling with HTMX
At deco.cx, we are always striving to make web development more efficient and effective for developers. Today, we are excited to intr…
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This event handling pattern has came up a few times lately:
```rust
for (entity, event) in events.drain(..) {
if let Ok(components) = world.query_one::(entity) {
handle_a(event, compon…
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### Bug description
When using desktop on a m2 pro chip and choosing to build an image -> build -> amd64 architecture image, it gets stuck in the build session indefinitely.
### Operating syst…
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**Is your feature request related to a problem?**
When opening the NMEA Debug Window it presents some buttons like _Pause_ and _Copy_. However these buttons are not usable, there is no way to invoke …
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### Description
Starting from MAUI 8.0.14 and WindowsAppSDK 1.4.240211001, DOM events fired inside WebView2 are not handled properly, making the use of custom select boxes (for instance) impossible.
…
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#### Expected Behavior
```
Settings.UnexpectedOrderEventsHandling
= UnexpectedOrder.Ignore # Drop without matching order id.
= UnexpectedOrder.Merge # Add asset; accept the fi…
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During preequilibration and presimulation, amici only handles events at t=t0, the others are ignored. For debugging preequilibration failures, it would be convenient if one could switch off event hand…
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**Is your feature request related to a problem? Please describe.**
The documentation of `Hazard` and `Impact` states that the `event_name` attribute is supposed to be a list of strings. However, this…
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At the time of this issues publish, many older parts of the code create functionality similar to that of Terraria, which do not make sense in the context of RoY specifically.
Certain game events such…